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Reward & End Screen System

Reward & End Screen System

Overview

The Reward & End Screen System was created to provide players with feedback after completing the experiment. The screen summarizes the player's performance, displays educational information about the identified bacteria, and rewards them with a medal based on their results.

My Contribution

I designed and implemented the end screen in Unity using C#. The system evaluates the player's performance and automatically displays a Gold, Silver, or Bronze medal depending on the number of mistakes made during the experiment.

To make the reward more satisfying, I also created and configured a confetti particle effect that plays when the end screen appears. The particle system uses multiple custom confetti sprites to create a celebratory effect and reinforce the player's achievement.

In addition to the reward logic, I designed the visual layout of the screen to combine educational content with clear player feedback.

Technical Implementation

The system includes:

Medal selection based on player performance.
Dynamic medal sprite display.
Confetti particle effect triggered when the end screen opens.
Educational information panel.
End-of-game feedback interface.
Tools Used
Unity
C#
Unity UI
Particle System
TextMeshPro
What I Learned

This feature helped me learn how to create reward systems that combine gameplay feedback with educational content. I also gained experience working with particle systems and designing interfaces that communicate player performance in a clear and engaging way.

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