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Colony Information Display System
Colony Information Display System
Overview
The Colony Information Display System was created to help players learn the characteristics of different bacterial colony forms before making their selection. The interface provides visual information about each colony type and improves the educational value of the activity.
My Contribution
I implemented the button selection and sprite-swapping functionality for the colony classification interface. Each colony form has two visual states: a default state and a selected state containing additional information about that colony type.
When a player selects a colony form, the corresponding sprite changes to display its description while any previously selected colony returns to its default appearance. This ensures that only one colony description is visible at a time and provides clear feedback about the player's current selection.
Technical Implementation
The system includes:
Button click detection.
Sprite swapping between default and selected states.
Automatic deselection of previously selected options.
Visual feedback for player interaction.
Information display through UI images.
Tools Used
Unity
C#
Unity UI
What I Learned
This feature helped me gain experience working with Unity's UI system and managing multiple button states. I also learned how small visual feedback systems can improve usability and help communicate information more clearly to players.







